Among Us devs know new things are taking long, here’s why – Polygon

The builders of Among Us dropped a line on Tuesday to thank followers for his or her endurance and clarify why new developments within the resurgent multiplayer smash hit are coming slowly.

Amongst Us gained unbelievable traction fairly late into 2020 that we weren’t anticipating, and that meant A LOT of change for us,” InnerSloth wrote on the studio’s official blog. “Not solely did we have to change again to engaged on Amongst Us after pondering it was accomplished, however we additionally wanted to set ourselves up extra sustainably to work on the sport.”

Amongst Us launched on Home windows PC in November 2018, nevertheless it grew to become a quarantine-culture, social-gaming hit after prime Twitch streamers began streaming it over the summer season. The extra hiring and group wanted to tackle post-release assist for the sport ate up a few months’ time, InnerSloth stated. It additionally meant the studio stopped working on a sequel again in September, to ensure gamers on new platforms weren’t shortchanged by the unique sport.

“There’s a ton of different issues out of our management (authorized points, conferences, planning), so typically this stuff take longer as nicely,” the weblog publish reads.

Amongst Us additionally made its console debut with the Nintendo Change in December, which includes certification and processes aside from post-launch assist of the unique sport. InnerSloth, based mostly in Redmond, Washington, has 4 workers. “We now have assist from our porting companions for that,” the studio stated, “nevertheless it nonetheless means we’d like to ensure future issues we do are supported on these platforms.”

Amongst Us will launch on Xbox One and Xbox Collection X this yr, and is already accessible to Xbox Recreation Cross for PC subscribers. At The Recreation Awards 2020 on Dec. 10, Innersloth announced a new map, Airship, can be becoming a member of the sport.

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